Crowd-based Study of Gameplay Impairments and Player Performance in DOTA 2
Author:
Affiliation:
1. TU Ilmenau, Ilmenau, Germany
2. University of Würzburg, Würzburg, Germany
Funder
Deutsche Forschungsgemeinschaft (DFG)
Publisher
ACM Press
Reference18 articles.
1. Matthias Dick, Oliver Wellnitz, and Lars Wolf. ?Analysis of Factors Affecting Players' Performance and Perception in Multiplayer Games". In: Proc. Workshop on Network and System Support for Games. 2005.
2. Saeed Shafiee Sabet et al. "Towards Applying Game Adaptation to Decrease the Impact of Delay on Quality of Experience". In: Proc. International Symposium on Multimedia. 2018.
3. Saeed Shafiee Sabet et al. "Towards the Impact of Gamers' Adaptation to Delay Variation on Gaming Quality of Experience". In: Proc. International Conference on Quality of Multimedia Experience. 2019.
4. Florian Metzger, Albert Rafetseder, and Christian Schwartz. "A Comprehensive End-to-End Lag Model for Online and Cloud Video Gaming". In: Proc. Workshop on Perceptual Quality of Systems. 2016.
5. Florian Metzger and Roman Heger. "Exploring the Transmission Behaviour of Overwatch: The Source of Lag". In: Proc. International Teletraffic Congress. 2018.
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