When Mixed Reality Meets Internet of Things

Author:

Park Taiwoo1,Zhang Mi1,Lee Youngki2

Affiliation:

1. Michigan State University

2. Singapore Management University

Abstract

From panoramic paintings and stereoscopic photos in the early 19th century, there has been a centurylong effort to realize mixed reality, interweaving real and virtual worlds that interact with each other. Recently, over the past few years, we have witnessed the first wave of "affordable" mixed reality platforms, such as Oculus Rift and Microsoft HoloLens hitting the market. In particular, 2017 was the showcase year of mixed reality technologies: The Academy awarded its first Oscar to virtual reality storytelling1; AAA caliber virtual reality games started to hit the market with impacts2. Furthermore, major mobile operating systems, including Android and iOS, began to support augmented reality at the platform level (e.g., Android ARCore, Apple ARKit). Looking down the road, a recent forecast by Orbis Research projects over $40 billion mixed reality market worldwide by 20203.

Publisher

Association for Computing Machinery (ACM)

Cited by 13 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. SafeARCross: Augmented Reality Collision Warnings and Virtual Traffic Lights for Pedestrian Safety;Proceedings of the 16th International Conference on Automotive User Interfaces and Interactive Vehicular Applications;2024-09-11

2. Assessment of a mixed reality smart home controller: HoloHome pilot study on healthy adults;Virtual Reality;2023-07-24

3. Enhancing Health Training Education Experience with Volumetric Video and Wearable Mixed Reality;2023 IEEE 6th Eurasian Conference on Educational Innovation (ECEI);2023-02-03

4. DeepMix;Proceedings of the 20th Annual International Conference on Mobile Systems, Applications and Services;2022-06-27

5. Impact of multisensory extended reality on tourism experience journey;Journal of Hospitality and Tourism Technology;2022-01-10

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