Imaginary reality gaming

Author:

Baudisch Patrick1,Pohl Henning2,Reinicke Stefanie3,Wittmers Emilia1,Lühne Patrick1,Knaust Marius1,Köhler Sven1,Schmidt Patrick1,Holz Christian1

Affiliation:

1. Hasso Plattner Institute, Potsdam, Germany

2. University of Hanover, Hannover, Germany

3. Universität Potsdam, Potsdam, Germany

Publisher

ACM

Reference22 articles.

1. Alvar. http://virtual.vtt.fi/virtual/proj2/multimedia/alvar.html Alvar. http://virtual.vtt.fi/virtual/proj2/multimedia/alvar.html

2. Axivity. Wax3 motion sensor. http://www.axivity.com. Axivity. Wax3 motion sensor. http://www.axivity.com.

3. Target assistance for subtly balancing competitive play

4. Sampling plausible solutions to multi-body constraint problems

5. Human Pacman: a mobile, wide-area entertainment system based on physical, social, and ubiquitous computing

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4. Sensorimotor Realities: Formalizing Ability-Mediating Design for Computer-Mediated Reality Environments;2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR);2022-10

5. Machine-Mediated Teaming: Mixture of Human and Machine in Physical Gaming Experience;CHI Conference on Human Factors in Computing Systems;2022-04-29

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