Patterns and procedural content generation
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ACM Press
Cited by 13 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献
1. Wave Function Collapse Algorithm in Roguelite Game Level Design: An Analysis of Strategies and Challenges;2024 10th International Conference on Applied System Innovation (ICASI);2024-04-17
2. Particle swarm optimization for procedural content generation in an endless platform game;Entertainment Computing;2022-08
3. Comparing PCG metrics with Human Evaluation in Minecraft Settlement Generation;The 16th International Conference on the Foundations of Digital Games (FDG) 2021;2021-08-03
4. "I'll Be Back": A Taxonomy of Death and Rebirth in Platformer Video Games;Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems;2020-04-23
5. Death and Rebirth in Platformer Games;Game User Experience And Player-Centered Design;2020
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