Action-Transferred Navigation Technique Design Approach Supporting Human Spatial Learning

Author:

Kim Ji-Sun1,Gračanin Denis1,Yang Taeyoung1,Quek Francis2

Affiliation:

1. Virginia Tech, Blacksburg, VA, USA

2. Texas A&M University, College Station, TX, USA

Abstract

We propose a new action-transferred design approach by which the benefits of embodied cognition and activity can be realized to enhance spatial learning and usability for navigating virtual spaces. The action-transferred design approach is supported by theories of learning, action-perception, and neuropsychology. These theories help us understand how human action can be transferred to different body parts for improving the usability of interaction techniques and why the acquired spatial knowledge using the transferred action may remain the same independent of the used body parts. The finger-walking-in-place (FWIP) navigation technique is used as a design example to demonstrate the concept of the action-transferred design approach. Leveraging 3D immersive virtual reality technology, we performed an empirical study to evaluate the performance of the action-transferred FWIP navigation technique in terms of spatial knowledge acquisition. The FWIP navigation technique was compared with a full-body-based walking-like (sensor-fusion walking-in-place; SF-WIP) navigation technique and a well-known, convenient (Joystick) navigation technique using a common input device, that is, a wand with a joystick. Both the action-transferred and the full-body-based navigation techniques were more effective for spatial learning than the navigation technique using the common input device. However, only the action-transferred FWIP navigation technique can provide users with the convenience of navigating with their fingers. These results suggest that the action-transferred design approach is useful in designing a navigation technique supporting users' spatial learning performance more effectively and conveniently. Possible design implications for broader applications are discussed and indicate that the action-transferred design approach is worth further study.

Publisher

Association for Computing Machinery (ACM)

Subject

Human-Computer Interaction

Cited by 8 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Design and Evaluation of Travel and Orientation Techniques for Desk VR;2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR);2022-03

2. Lean Production and Its Impact on Worker Health;Research Anthology on Changing Dynamics of Diversity and Safety in the Workforce;2022

3. You’re Making Me Sick;Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems;2021-05-06

4. Embodied Interaction and Spatial Skills: A Systematic Review of Empirical Studies;Interacting with Computers;2020-07

5. Touching Products Virtually: Facilitating Consumer Mental Imagery with Gesture Control and Visual Presentation;Journal of Management Information Systems;2019-07-03

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3