Affiliation:
1. Purdue University, West Lafayette, IN, USA
2. University of Eastern Finland, Joensuu, Finland
3. the100.io, Portland, OR, USA
Abstract
The platforms that host online gaming groups and communities continue to evolve, and it has become possible to join, participate in, and consume content from groups that exist across multiple tools, platforms, and spaces at the same time. In this paper, we explore how groups use and rely upon assemblages of multiple online spaces to accomplish the "work" of participating in these gaming groups. We present an interview study with users of the100.io, a platform that hosts gaming community spaces, helps players find groups, and operates as a gaming event scheduling tool for its users. Contrary to our initial assumptions, we found that users relied upon the100 as a kind of glue for flexibly-interconnected, multi-space group configurations. These multi-space groups support our participants' desires to approach online gaming as a social practice, provide additional accountability among players, and enable multiple forms of social participation within those communities. Our findings point towards opportunities to expand social computing scholarship to better describe how users of online communities flexibly bridge across technical infrastructure.
Publisher
Association for Computing Machinery (ACM)
Subject
Computer Networks and Communications,Human-Computer Interaction,Social Sciences (miscellaneous)
Reference53 articles.
1. Anupama Aggarwal. 2016. Detecting and Mitigating the Effect of Manipulated Reputation on Online Social Networks. In Proceedings of the 25th International Conference Companion on World Wide Web (Montréal Québec Canada) (WWW '16 Companion). International World Wide Web Conferences Steering Committee Republic and Canton of Geneva CHE 293--297. https://doi.org/10.1145/2872518.2888601 10.1145/2872518.2888601
2. Anupama Aggarwal. 2016. Detecting and Mitigating the Effect of Manipulated Reputation on Online Social Networks. In Proceedings of the 25th International Conference Companion on World Wide Web (Montréal Québec Canada) (WWW '16 Companion). International World Wide Web Conferences Steering Committee Republic and Canton of Geneva CHE 293--297. https://doi.org/10.1145/2872518.2888601
3. Exploring the effects of space and place on engagement with an interactive installation
4. Tawfiq Ammari , Sarita Schoenebeck , and Daniel M. Romero . 2018. Pseudonymous Parents: Comparing Parenting Roles and Identities on the Mommit and Daddit Subreddits . In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (Montreal QC, Canada) (CHI '18) . Association for Computing Machinery, New York, NY, USA, Article 489, 13 pages. https://doi.org/10.1145/3173574.3174063 10.1145/3173574.3174063 Tawfiq Ammari, Sarita Schoenebeck, and Daniel M. Romero. 2018. Pseudonymous Parents: Comparing Parenting Roles and Identities on the Mommit and Daddit Subreddits. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (Montreal QC, Canada) (CHI '18). Association for Computing Machinery, New York, NY, USA, Article 489, 13 pages. https://doi.org/10.1145/3173574.3174063
5. An examination of how multiple use of social media platforms influence romantic relationships