Teaching Object Oriented Programming Concepts Through a Mobile Serious Game

Author:

Lotfi Elaachak1,Mohammed Bouhorma1

Affiliation:

1. Laboratory of Informatics Systems and Telecommunications (LIST), Abdelmalek Essaadi University, Morocco

Publisher

ACM

Reference27 articles.

1. S. Khalaf "Apps Solidify Leadership Six Years into the Mobile Revolution " Apr-2014. {Online}. Available: http://blog.flurry. com/bid/109749/Apps-SolidifyLeadership-Six-Years-into-the-Mobile-Revolution. S. Khalaf "Apps Solidify Leadership Six Years into the Mobile Revolution " Apr-2014. {Online}. Available: http://blog.flurry. com/bid/109749/Apps-SolidifyLeadership-Six-Years-into-the-Mobile-Revolution.

2. Mobile Learning projects - a critical analysis of the state of the art

3. A Mobile Device Based Serious Gaming Approach for Teaching and Learning Java Programming;Jordine Tobias;International Journal of Interactive Mobile Technologies,2015

4. Zhang Jiayi and Joan Lu. "Using mobile serious games for learning programming." the proceedings of The Fourth International Conference on Advanced Communications and Computation (INFOCOMP 2014) Paris France. 2014. Zhang Jiayi and Joan Lu. "Using mobile serious games for learning programming." the proceedings of The Fourth International Conference on Advanced Communications and Computation (INFOCOMP 2014) Paris France. 2014.

5. Alaeeddine Yassine Driss Chenouni Mohammed Berrada Ahmed Tahiri "A Serious Game for Learning C Programming Language Concepts Using Solo Taxonomy". Vol 12 No 03 (2017). {Accessed: 24-Mai-2018}. Alaeeddine Yassine Driss Chenouni Mohammed Berrada Ahmed Tahiri "A Serious Game for Learning C Programming Language Concepts Using Solo Taxonomy". Vol 12 No 03 (2017). {Accessed: 24-Mai-2018}.

Cited by 6 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Studying the effects of educational games on cultivating computational thinking skills to primary school students: a systematic literature review;Journal of Computers in Education;2023-11-21

2. A Review of Educational Games for Teaching Programming to Primary School Students;Research Anthology on Developments in Gamification and Game-Based Learning;2022

3. A Proposal for an Educational Game Platform for Teaching Programming to Primary School Students;Communications in Computer and Information Science;2021

4. Towards a New Platform Based on Learning Outcomes Analysis For Mobile Serious Games;International Journal of Emerging Technologies in Learning (iJET);2020-01-29

5. A Review of Educational Games for Teaching Programming to Primary School Students;Advances in Early Childhood and K-12 Education;2020

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3