Advances in real-time rendering in games
Author:
Abadie Guillaume1,
McAuley Steve2,
Golubev Evegenii3,
Hill Stephen4,
Lagarde Sebastien3
Affiliation:
1. Epic Games
2. Ubisoft
3. Unity Technologies
4. Lucasfilm
Cited by
10 articles.
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2. Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing;ACM Transactions on Graphics;2024-07-19
3. VMF Diffuse: A unified rough diffuse BRDF;Computer Graphics Forum;2024-07
4. Sampling Visible GGX Normals with Spherical Caps;Computer Graphics Forum;2023-08-02
5. Bokeh Rendering Based on Adaptive Depth Calibration Network;2023 8th International Conference on Computer and Communication Systems (ICCCS);2023-04-21