1. Tomas Akenine-Müller , Eric Haines , and Naty Hoffman . 2018. Real-Time Rendering , Fourth Edition(4th ed.). A. K. Peters, Ltd. , USA. Tomas Akenine-Müller, Eric Haines, and Naty Hoffman. 2018. Real-Time Rendering, Fourth Edition(4th ed.). A. K. Peters, Ltd., USA.
2. Colin Barré-Brisebois Henrik Halén Graham Wihlidal Andrew Lauritzen Jasper Bekkers Tomasz Stachowiak and Johan Andersson. 2019. Hybrid Rendering for Real-Time Ray Tracing. 437-473. https://doi.org/10.1007/978-1-4842-4427-2_25 10.1007/978-1-4842-4427-2_25
3. Colin Barré-Brisebois Henrik Halén Graham Wihlidal Andrew Lauritzen Jasper Bekkers Tomasz Stachowiak and Johan Andersson. 2019. Hybrid Rendering for Real-Time Ray Tracing. 437-473. https://doi.org/10.1007/978-1-4842-4427-2_25
4. Guillaume Boissé , Sylvain Meunier , Heloise Dupont de Dinechin , Matthew Oliver, Pieterjan Bartels, Alexander Veselov, Kenta Eto, and Takahiro Harada. 2022 . GI-1.0: A Fast and Scalable Two-level Radiance Caching Scheme for Real-time Global Illumination . https://gpuopen.com/research/ Guillaume Boissé, Sylvain Meunier, Heloise Dupont de Dinechin, Matthew Oliver, Pieterjan Bartels, Alexander Veselov, Kenta Eto, and Takahiro Harada. 2022. GI-1.0: A Fast and Scalable Two-level Radiance Caching Scheme for Real-time Global Illumination. https://gpuopen.com/research/
5. Real-time dynamic reflections for realistic rendering of 3D scenes