1. Victor Araujo , Bruna Dalmoro , and Soraia Raupp Musse . 2021. Analysis of charisma, comfort and realism in CG characters from a gender perspective. The Visual Computer ( 2021 ), 1–14. Victor Araujo, Bruna Dalmoro, and Soraia Raupp Musse. 2021. Analysis of charisma, comfort and realism in CG characters from a gender perspective. The Visual Computer (2021), 1–14.
2. Gender and the perception of emotions in avatars
3. John Condry and Sandra Condry . 1976. Sex differences: A study of the eye of the beholder. Child development ( 1976 ), 812–819. John Condry and Sandra Condry. 1976. Sex differences: A study of the eye of the beholder. Child development (1976), 812–819.
4. Ana Dodik Silvia Sellán Theodore Kim and Amanda Phillips. 2022. Sex and Gender in the Computer Graphics Research Literature. arXiv preprint arXiv:2206.00480(2022). Ana Dodik Silvia Sellán Theodore Kim and Amanda Phillips. 2022. Sex and Gender in the Computer Graphics Research Literature. arXiv preprint arXiv:2206.00480(2022).
5. Claude Draude . 2011. Intermediaries: reflections on virtual humans, gender, and the Uncanny Valley. AI & society 26, 4 ( 2011 ), 319–327. Claude Draude. 2011. Intermediaries: reflections on virtual humans, gender, and the Uncanny Valley. AI & society 26, 4 (2011), 319–327.