Computational Parquetry

Author:

Iseringhausen Julian1ORCID,Weinmann Michael1,Huang Weizhen1,Hullin Matthias B.1ORCID

Affiliation:

1. University of Bonn, Bonn, Germany

Abstract

Parquetry is the art and craft of decorating a surface with a pattern of differently colored veneers of wood, stone, or other materials. Traditionally, the process of designing and making parquetry has been driven by color, using the texture found in real wood only for stylization or as a decorative effect. Here, we introduce a computational pipeline that draws from the rich natural structure of strongly textured real-world veneers as a source of detail to approximate a target image as faithfully as possible using a manageable number of parts. This challenge is closely related to the established problems of patch-based image synthesis and stylization in some ways, but fundamentally different in others. Most importantly, the limited availability of resources (any piece of wood can only be used once) turns the relatively simple problem of finding the right piece for the target location into the combinatorial problem of finding optimal parts while avoiding resource collisions. We introduce an algorithm that efficiently solves an approximation to the problem. It further addresses challenges like gamut mapping, feature characterization, and the search for fabricable cuts. We demonstrate the effectiveness of the system by fabricating a selection of pieces of parquetry from different kinds of unstained wood veneer.

Funder

European Research Council

Deutsche Forschungsgemeinschaft

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design

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