Ink-and-ray

Author:

Sýkora Daniel1,Kavan Ladislav2,Čadík Martin3,Jamriška Ondřej1,Jacobson Alec4,Whited Brian5,Simmons Maryann5,Sorkine-Hornung Olga6

Affiliation:

1. CTU in Prague, FEE, Czech Republic

2. University of Pennsylvania, ETH Zurich, Switzerland

3. MPI Informatik, Germany, CTU in Prague, FEE/Brno University of Technology, Czech Republic

4. ETH Zurich, Switzerland

5. Walt Disney Animation Studios, Burbank, CA

6. ETH Zurich, Zurich, Switzerland

Abstract

We present a new approach for generating global illumination renderings of hand-drawn characters using only a small set of simple annotations. Our system exploits the concept of bas-relief sculptures, making it possible to generate 3D proxies suitable for rendering without requiring side-views or extensive user input. We formulate an optimization process that automatically constructs approximate geometry sufficient to evoke the impression of a consistent 3D shape. The resulting renders provide the richer stylization capabilities of 3D global illumination while still retaining the 2D hand-drawn look-and-feel. We demonstrate our approach on a varied set of hand-drawn images and animations, showing that even in comparison to ground-truth renderings of full 3D objects, our bas-relief approximation is able to produce convincing global illumination effects, including self-shadowing, glossy reflections, and diffuse color bleeding.

Funder

Swiss National Science Foundation

Technologická Agentura Ceské Republiky

Grant Agency of the Czech Technical University in Prague

Czech Science Foundation

European Cooperation in Science and Technology

European Research Council

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design

Cited by 73 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Learning Assisted Interactive 3D modelling from 3D sketches;SIGGRAPH Asia 2023 Doctoral Consortium;2023-11-28

2. SKED: Sketch-guided Text-based 3D Editing;2023 IEEE/CVF International Conference on Computer Vision (ICCV);2023-10-01

3. Unsupervised bas-relief generation with feature transferring;Multimedia Tools and Applications;2023-07-05

4. Unsupervised bas-relief generation with angle defect;2023 35th Chinese Control and Decision Conference (CCDC);2023-05-20

5. SketchMetaFace: A Learning-based Sketching Interface for High-fidelity 3D Character Face Modeling;IEEE Transactions on Visualization and Computer Graphics;2023

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