Augmenting Embodied Learning in Welding Training: The Co-Design of an XR- and tinyML-Enabled Welding System for Creative Arts and Manufacturing Training
Author:
Affiliation:
1. Carnegie Mellon University, United States
2. School of Design, Carnegie Mellon University, United States
3. School of Architecture, Carnegie Mellon University, United States
Publisher
ACM
Link
https://dl.acm.org/doi/pdf/10.1145/3623509.3633398
Reference34 articles.
1. Selena Chan, Lee Baglow, and Chris Lovegrove. 2019. Supporting the learning of the sociomaterial: novices’ perspectives on virtual reality welding simulatiors. In Contemporary Apprenticeship Reforms and Reconfigurations. 63–66.
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1. XRweld: An In-Situ Extended Reality Platform for Welding Education;ACM SIGGRAPH 2024 Immersive Pavilion;2024-07-17
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