GameFlow 2020: 15 Years of a Model of Player Enjoyment

Author:

Sweetser Penny1

Affiliation:

1. CECS ANU, Australia

Publisher

ACM

Cited by 9 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. “Jumping Out from the Pressure of Work and into the Game”: Curating Immersive Digital Game Experiences for Post-Work Recovery;Games: Research and Practice;2024-08-30

2. Self-Determination Theory and HCI Games Research: Unfulfilled Promises and Unquestioned Paradigms;ACM Transactions on Computer-Human Interaction;2024-06-30

3. GameFlow Affordances: Towards a Tool for Designing Gameful Experiences;Extended Abstracts of the CHI Conference on Human Factors in Computing Systems;2024-05-11

4. A Scoping Review of Heuristics in Videos Games Research: Definitions, Development, Application, and Operationalisation;Proceedings of the ACM on Human-Computer Interaction;2023-09-29

5. Tutorial Level Design Guidelines for 2D Fighting Games;Proceedings of the 18th International Conference on the Foundations of Digital Games;2023-04-12

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