Eyestrain impacts on learning job interview with a serious game in virtual reality
Author:
Affiliation:
1. Paris 8 University & Manzalab, Paris, France
2. Manzalab, Paris, France
3. University Paris-Est Créteil, Créteil, France
4. Manzavision, Aix-en-Provence, France
5. Paris 8 University, Saint-Denis, France
Funder
Association Nationale de la Recherche et de la Technologie
Publisher
ACM
Link
https://dl.acm.org/doi/pdf/10.1145/3281505.3281509
Reference50 articles.
1. Alexander A.L. Brunyé T. and Sidman J. 2005. From gaming to training: A review of studies on fidelity immersion presence and buy-in and their effects on transfer in pc-based simulations and games. Aptima Inc. Woburn MA. (2005). Alexander A.L. Brunyé T. and Sidman J. 2005. From gaming to training: A review of studies on fidelity immersion presence and buy-in and their effects on transfer in pc-based simulations and games. Aptima Inc. Woburn MA. (2005).
2. Stereoscopy and the Human Visual System
3. Overview of Transfer of Training: From Learning to Performance
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