Labeling Debugging in May's Journey Gameplay
Author:
Affiliation:
1. TERC, Cambridge, MA, USA
2. Northeastern University, Boston, MA, USA
Funder
NSF/AISL
Publisher
ACM
Link
https://dl.acm.org/doi/pdf/10.1145/3328778.3372624
Reference3 articles.
1. Educational game design
2. Murphy L. Lewandowski G. McCauley R. Simon B. Thomas L. and Zander C. 2008. Debugging: the good the bad and the quirky -- a qualitative analysis of novices' strategies. In SIGCSE ACM Press New York NY 163--167. Murphy L. Lewandowski G. McCauley R. Simon B. Thomas L. and Zander C. 2008. Debugging: the good the bad and the quirky -- a qualitative analysis of novices' strategies. In SIGCSE ACM Press New York NY 163--167.
3. Rowe E. Asbell-Clarke J. Almeda M. Bardar E. Baker R. S. and Scruggs R. 2019. Advancing Research in Game-Based Learning Assessment: Tools and Methods for Measuring Implicit Learning. In E. Kennedy & J. Qian (eds ) Advancing Educational Research with Emerging Technology. IGIGlobal Pennsylvania In press. Rowe E. Asbell-Clarke J. Almeda M. Bardar E. Baker R. S. and Scruggs R. 2019. Advancing Research in Game-Based Learning Assessment: Tools and Methods for Measuring Implicit Learning. In E. Kennedy & J. Qian (eds ) Advancing Educational Research with Emerging Technology. IGIGlobal Pennsylvania In press.
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