GPU Accelerated Path Tracing of Massive Scenes

Author:

Jaroš Milan1ORCID,Říha Lubomír1,Strakoš Petr1,Špeťko Matěj1

Affiliation:

1. IT4Innovations, VSB–Technical University of Ostrava, Czech Republic

Abstract

This article presents a solution to path tracing of massive scenes on multiple GPUs. Our approach analyzes the memory access pattern of a path tracer and defines how the scene data should be distributed across up to 16 GPUs with minimal effect on performance. The key concept is that the parts of the scene that have the highest amount of memory accesses are replicated on all GPUs. We propose two methods for maximizing the performance of path tracing when working with partially distributed scene data. Both methods work on the memory management level and therefore path tracer data structures do not have to be redesigned, making our approach applicable to other path tracers with only minor changes in their code. As a proof of concept, we have enhanced the open-source Blender Cycles path tracer. The approach was validated on scenes of sizes up to 169 GB. We show that only 1–5% of the scene data needs to be replicated to all machines for such large scenes. On smaller scenes we have verified that the performance is very close to rendering a fully replicated scene. In terms of scalability we have achieved a parallel efficiency of over 94% using up to 16 GPUs.

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design

Reference80 articles.

Cited by 4 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Photorealistic Rapid Computer-Generated Holography Employing an Enhanced Path Tracing Technique With Sequence Generated Trial;IEEE Photonics Journal;2023-10

2. Data Parallel Multi‐GPU Path Tracing using Ray Queue Cycling;Computer Graphics Forum;2023-08-02

3. Hybrid Image-/Data-Parallel Rendering Using Island Parallelism;2022 IEEE 12th Symposium on Large Data Analysis and Visualization (LDAV);2022-10-16

4. Data Parallel Path Tracing with Object Hierarchies;Proceedings of the ACM on Computer Graphics and Interactive Techniques;2022-07-25

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