Report from the second international workshop on games and software engineering (GAS 2012)

Author:

Bell Jonathan1,Cooper Kendra M.L.2,Kaiser Gail1,Sheth Swapneel1

Affiliation:

1. Columbia University, New York, New York, USA

2. The University of Texas at Dallas, Richardson, Texas, USA

Abstract

The Second International Workshop on Games and Software Engineering (GAS 2012) was held in June 2012, collocated with ICSE 2012 in Zurich, Switzerland. GAS 2012 explores issues that crosscut the software engineering and the game engineering communities. Advances in game engineering techniques can be adopted by the software engineering community to develop more engaging applications across diverse domains: education; healthcare; fitness; sustainable activities (e.g., recycling awareness); and so on. Successful computer games feature a property that is not always found in traditional software: they are highly engaging. Engaging games enthrall players and result in users willing to spend increasing amounts of time and money playing them. Nine submissions were accepted for the workshop, which also featured a panel session and an informal poster session.

Publisher

Association for Computing Machinery (ACM)

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