Controlling the crucible

Author:

Sifa Rafet1,Pawlakos Eric2,Zhai Kevin2,Haran Sai2,Jha Rohan2,Klabjan Diego2,Drachen Anders3

Affiliation:

1. Fraunhofer IAIS, Sankt Augustin, Germany

2. Northwestern University

3. University of York, York, United Kingdom

Funder

EPSRC

AHRC

InnovateUK

Publisher

ACM

Cited by 8 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Community, Storytelling, and Play: Making and Breaking Rituals in Destiny 2;Proceedings of the CHI Conference on Human Factors in Computing Systems;2024-05-11

2. Recommender Selection System for the Game Using Bonferroni Mean Based TOPSIS;2023 8th International Conference on Electrical, Electronics and Information Engineering (ICEEIE);2023-09-28

3. Wrestling with Destiny: Storytelling in Perennial Games;Interactive Storytelling;2021

4. Analysis of Clustering Techniques in MMOG with Restricted Data: The Case of Final Fantasy XIV;Design, User Experience, and Usability. Design for Contemporary Interactive Environments;2020

5. Matrix- and Tensor Factorization for Game Content Recommendation;KI - Künstliche Intelligenz;2019-09-13

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