Player retention in league of legends

Author:

Demediuk Simon1,Murrin Alexandra2,Bulger David2,Hitchens Michael2,Drachen Anders3,Raffe William L.4,Tamassia Marco1

Affiliation:

1. RMIT University, Melbourne, Australia

2. Macquarie University, Sydney, Australia

3. University of York, York, United Kingdom

4. University of Technology (UTS), Sydney, Australia

Funder

EPSRC

InnovateUK

AHRC

Publisher

ACM

Reference40 articles.

1. Churn prediction modeling in mobile telecommunications industry using decision trees;Brandusoiu Ionut;Journal of Computer Science and Control Systems,2013

2. James Brightman. 2016. League of Legends generates 150m a month - SuperData. http://www.gamesindustry.biz/articles/2016-06-09-league-of-legends-generates-usd150m-a-month-superdata. (2016). James Brightman. 2016. League of Legends generates 150m a month - SuperData. http://www.gamesindustry.biz/articles/2016-06-09-league-of-legends-generates-usd150m-a-month-superdata. (2016).

3. Customer churn prediction in the online gambling industry: The beneficial effect of ensemble learning

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