Teaching Agile Methodology through Role-Playing

Author:

Bringula Rex1,Elon Reynalyn1,Melosantos Laurenz1,Tarrosa Jose Rudolfo1

Affiliation:

1. University of the East, Manila, Philippines

Publisher

ACM Press

Reference15 articles.

1. P. Aubusson, S. Fogwill, R. Barr, and L. Perkovic. 1997. What happens when students do simulation-role-play in science? Journal Research in Science Education, 27, 4(1997), 565--579.

2. N. Belova, I. Eilks, and T. Feierabend. 2015. The evaluation of role-playing in the context of teaching climate change. International Journal of Science and Mathematics Education, 13, Suppl 1 (2015), S165--2190.

3. J. Boustedt. 2008. A methodology for exploring students' experiences and interaction with large-scale software through role-play and phenomenography. In Proceedings of the Fourth international Workshop on Computing Education Research (ICER '08). ACM, New York, NY, 27--38.

4. M. Chesler and R. Fox. 1966. Role-playing methods in the classroom. Science Research Associates, Inc., Chicago.

5. J. M. Corbin and A. L. Strauss. 1990. Grounded theory research: Procedures, canons, and evaluative criteria. Qualitative Sociology, 13, 1 (1990), 3--21.

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