1. Stacy A Balk , Mary Anne Bertola, and Vaughan W Inman . 2013 . Simulator Sickness Questionnaire: Twenty Years Later . (2013), 257--263. https://doi.org/10.17077/drivingassessment. 1498 10.17077/drivingassessment Stacy A Balk, Mary Anne Bertola, and Vaughan W Inman. 2013. Simulator Sickness Questionnaire: Twenty Years Later. (2013), 257--263. https://doi.org/10.17077/drivingassessment. 1498
2. Costas Boletsis and Jarl Erik Cedergren . 2019. VR Locomotion in the New Era of Virtual Reality: An Empirical Comparison of Prevalent Techniques. Advances in Human-Computer Interaction 2019 ( 2019 ). https://doi.org/10.1155/2019/7420781 10.1155/2019 Costas Boletsis and Jarl Erik Cedergren. 2019. VR Locomotion in the New Era of Virtual Reality: An Empirical Comparison of Prevalent Techniques. Advances in Human-Computer Interaction 2019 (2019). https://doi.org/10.1155/2019/7420781
3. 3-1: Invited Paper
: VR Standards and Guidelines
4. Pulkit Budhiraja , Mark Roman Miller , Abhishek K Modi, and David Forsyth. 2017 . Rotation Blurring : Use of Artificial Blurring to Reduce Cybersickness in Virtual Reality First Person Shooters . (oct 2017). Pulkit Budhiraja, Mark Roman Miller, Abhishek K Modi, and David Forsyth. 2017. Rotation Blurring: Use of Artificial Blurring to Reduce Cybersickness in Virtual Reality First Person Shooters. (oct 2017).
5. The effects of resolution on users playing first person shooter games