Exploring the Communication of Progress in Home-based Falls Rehabilitation using Exergame Technologies

Author:

Uzor Stephen1,Baillie Lynne2

Affiliation:

1. ITT Group, MACS Earl Mountbatten Building, Heriot-Watt University, Edinburgh

2. ITT Group, MACS, Earl Mountbatten Building, Heriot-Watt University, Edinburgh

Abstract

Little is known on how to effectively represent rehabilitation progress, over a period of time, using exercise game (exergame) technologies. Progress in falls rehabilitation, which consists of improved performance in balance and muscle strength, is essential to assuring seniors of a reduced risk of falling. In this paper, we build on our previous research into exergames for falls, and we investigate how an exergame system can be used to communicate long-term progress to seniors. Using a multiphase user-centered requirements gathering process, we first investigated stakeholder perspectives regarding progress in self-managed rehabilitation. Following this we describe the home-based evaluation of our prototype exergame system, which highlights rehabilitation progress, with seniors, over a period of 2 months. Progress, in our system is communicated using charts of exercise performance and frequency, as well as medals awarded for achieving longer-term rehabilitation milestones. We report on seniors' opinions and preferences regarding the potential of our exergame system to communicate this rehabilitation progress in a meaningful way. Finally we discuss implications for design, based on our studies, to inform the development of more effective exergame systems for long-term unassisted rehabilitation in the home.

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Networks and Communications,Hardware and Architecture,Human-Computer Interaction

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