Navigating in a virtual environment with model-generated support
Author:
Affiliation:
1. Utrecht University Princetonplein, Utrecht, The Netherlands
2. Xerox Research Center India, Whitefield, Bangalore, India
Publisher
ACM
Link
https://dl.acm.org/doi/pdf/10.1145/2501907.2501948
Reference34 articles.
1. Multimedia learning and games. In S. Tobias & J. D. Fletcher (Eds.), Computer Games and Instruction. Greenwich;Mayer R. E;CT: Information Age Publishing,2011
2. Principles for Managing Essential Processing in Multimedia Learning : Segmenting, Pretraining, and Modality Principles
3. Learner Control in Hypermedia Environments
4. A meta-analysis of the cognitive and motivational effects of serious games.
5. Hypertext: An Introduction and Survey
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1. Lost in Learning: Hypertext Navigational Efficiency Measures Are Valid for Predicting Learning in Virtual Reality Educational Games;Frontiers in Psychology;2020-11-25
2. Virtual Reality Aids Game Navigation: Evidence from the Hypertext Lostness Measure;Cyberpsychology, Behavior, and Social Networking;2020-09-01
3. Cognitive Modeling of Age and Domain Knowledge Differences in Information Search;Human–Computer Interaction Series;2020
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