Enhancing orientation and mobility skills in learners who are blind through video gaming

Author:

Sánchez Jaime1,Espinoza Matías1,de Borba Campos Marcia2,Merabet Lotfi B.3

Affiliation:

1. University Of Chile, Santiago, Chile

2. University of Rio Grande, do Sul, Rio Grande do Sul, Brazil

3. Harvard Medical School, Boston, MA

Funder

Fondo Nacional de Desarrollo Científico y Tecnológico

Comisión Nacional de Investigación Científica y Tecnológica

Publisher

ACM

Cited by 6 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. AngleSizer: Enhancing Spatial Scale Perception for the Visually Impaired with an Interactive Smartphone Assistant;Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies;2024-08-22

2. Geometric Thinking and Learning Through Educational Video Gaming in Learners with Visual Disabilities;Universal Access in Human-Computer Interaction. User and Context Diversity;2022

3. Tools and Technologies for Blind and Visually Impaired Navigation Support: A Review;IETE Technical Review;2020-09-27

4. Dimensions for the design and evaluation of multimodal videogames for the cognition of people who are blind;Proceedings of the 14th Brazilian Symposium on Human Factors in Computing Systems;2015-11-03

5. Multimodal Videogames for the Cognition of People Who Are Blind: Trends and Issues;Universal Access in Human-Computer Interaction. Access to Learning, Health and Well-Being;2015

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