Exploring automation in digital tabletop board game

Author:

Wallace James R.1,Pape Joseph2,Chang Yu-Ling Betty1,McClelland Phillip J.1,Graham T.C. Nicholas2,Scott Stacey D.1,Hancock Mark1

Affiliation:

1. University of Waterloo, Waterloo, ON, Canada

2. Queen's University, Kingston, ON, Canada

Publisher

ACM

Reference3 articles.

Cited by 27 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. BPCoach: Exploring Hero Drafting in Professional MOBA Tournaments via Visual Analytics;Proceedings of the ACM on Human-Computer Interaction;2024-04-17

2. LEVI: Exploring Possibilities for an Adaptive Board Game System;Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play;2023-10-06

3. Remote Wavelength: Design and Evaluation of a System for Social Connectedness Through Distributed Tabletop Gameplay;Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems;2023-04-19

4. Understanding Tabletop Games Accessibility: Exploring Board and Card Gaming Experiences of People who are Blind and Low Vision;Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction;2022-02-13

5. Observing Multiplayer Boardgame Play at a Distance;Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play;2021-10-15

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