Mixed reality games

Author:

Bonsignore Elizabeth M.1,Hansen Derek L.2,Toups Zachary O.3,Nacke Lennart E.4,Salter Anastasia5,Lutters Wayne6

Affiliation:

1. University of Maryland, College Park, College Park, MD, USA

2. Brigham Young University, Provo, UT, USA

3. Texas A&M University, College Station, TX, USA

4. University of Ontario, Oshawa, ON, Canada

5. University of Baltimore, Baltimore, MD, USA

6. University of Maryland Baltimore County, Baltimore, MD, USA

Publisher

ACM

Reference4 articles.

1. Where on-line meets on the streets

2. Augmented reality: a class of displays on the reality-virtuality continuum

3. A ludological view on the pervasive mixed-reality game research paradigm

4. Salen K. and Zimmerman E. Rules of Play: Game Design Fundamentals. MIT Press Cambridge MA USA (2004). Salen K. and Zimmerman E. Rules of Play: Game Design Fundamentals. MIT Press Cambridge MA USA (2004).

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1. Holo Games: Investigating Game Mechanics and Player Experience Factors in Mixed Reality Platform;2024 IEEE Conference on Games (CoG);2024-08-05

2. Museum Games and Personal Epistemology: A Study on Students’ Critical Thinking with a Mixed Reality Game;International Journal of Serious Games;2023-11-25

3. INSIDE;Research Anthology on Virtual Environments and Building the Metaverse;2022-12-19

4. Understanding the Effects of Mixed Reality on Video Game Satisfaction, Enjoyment, and Performance;Simulation & Gaming;2022-04-24

5. Adventures in TwineSpace: An Augmented Reality Story Format for Twine;Interactive Storytelling;2022

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