Wild at Home

Author:

Carroll John M.1,Rosson Mary Beth1

Affiliation:

1. The Pennsylvania State University

Abstract

HCI can “turn to the wild” but still stay home. Local community life presents a rich context for understanding challenges and possibilities of information technology. We summarize and reflect upon a program of participatory design research in which we facilitated activities and experiences of our neighbors through developing a series of community-oriented programs and information systems through the past two decades. We organize these reflections around five overlapping themes: visibility of community actors, creation of community information infrastructures, the role of place-based identity and activity in community, the effectiveness of participatory relationships, and the research designs and methods appropriate. We frame these reflections around a conceptual model of community, and the suggestion that the local community can be a living laboratory for HCI in the wild.

Funder

National Science Foundation

Office of Naval Research

Virginia Polytechnic Institute and State University

Pennsylvania State University

Intel Corporation

Hitachi Foundation

Apple Computer

U.S. Department of Education

Edward M. Frymoyer Endowment

Publisher

Association for Computing Machinery (ACM)

Subject

Human-Computer Interaction

Reference91 articles.

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3. Bartle R. A. 2003. Designing Virtual Worlds. New Riders Publishing Indianapolis NJ. Bartle R. A. 2003. Designing Virtual Worlds. New Riders Publishing Indianapolis NJ.

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