Ordinary interactive small-step algorithms, I

Author:

Blass Andreas1,Gurevich Yuri2

Affiliation:

1. University of Michigan, Ann Arbor, MI

2. Microsoft Research, Redmond, WA

Abstract

This is the first in a series of articles extending the abstract state machine thesis---that arbitrary algorithms are behaviorally equivalent to abstract state machines---to algorithms that can interact with their environments during a step rather than only between steps. In the present work, we describe, by means of suitable postulates, those interactive algorithms that (1) proceed in discrete, global steps; (2) perform only a bounded amount of work in each step; (3) use only such information from the environment as can be regarded as answers to queries; and (4) never complete a step until all queries from that step have been answered.We indicate how a great many sorts of interaction meet these requirements. We also discuss in detail the structure of queries and replies and the appropriate definition of equivalence of algorithms.Finally, motivated by our considerations concerning queries, we discuss a generalization of first-order logic in which the arguments of function and relation symbols are not merely tuples of elements but orbits of such tuples under groups of permutations of the argument places.

Publisher

Association for Computing Machinery (ACM)

Subject

Computational Mathematics,Logic,General Computer Science,Theoretical Computer Science

Reference14 articles.

1. The AsmL webpage http://research.microsoft.com/foundations/AsmL/.]] The AsmL webpage http://research.microsoft.com/foundations/AsmL/.]]

2. Choiceless polynomial time

3. Strong extension axioms and Shelah's zero-one law for choiceless polynomial time

4. Abstract state machines capture parallel algorithms

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