1. Flow in games (and everything else)
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3. Mihaly Csikszentmihalyi. 2000. Beyond boredom and anxiety.Jossey-bass. Mihaly Csikszentmihalyi. 2000. Beyond boredom and anxiety.Jossey-bass.
4. Mihaly Csikszentmihalyi and Isabella Selega Csikszentmihalyi . 1992. Optimal experience: Psychological studies of flow in consciousness . Cambridge university press . Mihaly Csikszentmihalyi and Isabella Selega Csikszentmihalyi. 1992. Optimal experience: Psychological studies of flow in consciousness. Cambridge university press.
5. Celia Hodent . 2017. The Gamer’s Brain: How neuroscience and UX can impact video game design . Crc Press . Celia Hodent. 2017. The Gamer’s Brain: How neuroscience and UX can impact video game design. Crc Press.