Calibrated Passability Perception in Virtual Reality Transfers to Augmented Reality

Author:

Gagnon Holly1ORCID,Stefanucci Jeanine1ORCID,Creem-Regehr Sarah1ORCID,Bodenheimer Bobby2ORCID

Affiliation:

1. University of Utah, USA

2. Vanderbilt University, USA

Abstract

As applications for virtual reality (VR) and augmented reality (AR) technology increase, it will be important to understand how users perceive their action capabilities in virtual environments. Feedback about actions may help to calibrate perception for action opportunities (affordances) so that action judgments in VR and AR mirror actors’ real abilities. Previous work indicates that walking through a virtual doorway while wielding an object can calibrate the perception of one’s passability through feedback from collisions. In the current study, we aimed to replicate this calibration through feedback using a different paradigm in VR while also testing whether this calibration transfers to AR. Participants held a pole at 45°and made passability judgments in AR (pretest phase). Then, they made passability judgments in VR and received feedback on those judgments by walking through a virtual doorway while holding the pole (calibration phase). Participants then returned to AR to make posttest passability judgments. Results indicate that feedback calibrated participants’ judgments in VR. Moreover, this calibration transferred to the AR environment. In other words, after experiencing feedback in VR, passability judgments in VR and in AR became closer to an actor’s actual ability, which could make training applications in these technologies more effective.

Funder

National Science Foundation

Office of Naval Research

Publisher

Association for Computing Machinery (ACM)

Subject

Experimental and Cognitive Psychology,General Computer Science,Theoretical Computer Science

Cited by 1 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Reaching Between Worlds: Calibration and Transfer of Perceived Affordances from Virtual to Real Environments;2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR);2024-03-16

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