GaussMR: Interactive Gaussian Splatting Sandbox with GPU Particles and Signed Distance Fields

Author:

Taniguchi Daiki1ORCID

Affiliation:

1. Akatsuki Games Inc., Japan

Publisher

ACM

Reference5 articles.

1. Thomas Leimkuhler Bernhard Kerbl Georgios Kopanas and George Drettakis.2023. 3D Gaussian Splatting for Real-Time Radiance Field Rendering. (2023). https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/

2. J.J. Monaghan. 1992. Smoothed particle hydrodynamics. https://adsabs.harvard.edu/full/1992ARA%26A..30..543M

3. Tan T.-S. Rong G.2006. Jump flooding in GPU with applications to Voronoi diagram and distance transform. https://doi.org/10.1145/1111411.1111431

4. Daiki Taniguchi. 2021. Garage: GPU particle based AR contents for futuristic experience. (2021), 1–2.

5. Daiki Taniguchi. 2023. Dimix: A Cross-Dimensional Mixed Reality System Based on Latent Diffusion Model. (2023), 1–2.

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