Metapunch X: Combing Multidisplay and Exertion Interaction for Watching and Playing E-sports in Multiverse

Author:

Chang Kuan-Ning1ORCID,Lin Chia-Hui1ORCID,Weng Yu-Hsiang1ORCID,Chan Yu-Hin1ORCID,Chen Po-Hsun1ORCID,Zeng Pei-Cih1ORCID,Chou Chien-Hsing2ORCID,Chiu Wen-Hsin3ORCID,Han Ping-Hsuan1ORCID

Affiliation:

1. National Taipei University of Technology, Taiwan

2. National Taipei University of Education, Taiwan

3. National Tsing Hua University, Taiwan

Publisher

ACM

Reference7 articles.

1. Hao Chen, Yujia Wang, and Wei Liang. 2022. VCoach: Enabling Personalized Boxing Training in Virtual Reality. In 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). IEEE, 546–547.

2. Luis Andres Mendez S Ho Yin Ng Zin Yin Lim Yi-Jie Lu and Ping-Hsuan Han. 2022. MovableBag: Substitutional robot for enhancing immersive boxing training with encountered-type haptic. In SIGGRAPH Asia 2022 XR. 1–2.

3. Designing sports

4. Yoshimasa Ozone, Chenyang Zhao, and Kiyoshi Hoshino. 2020. Introducing Swordsman Robot Defensing. In 2020 3rd International Conference on Digital Medicine and Image Processing. 33–39.

5. Kane Partridge, Jason P Hayes, Daniel A James, Craig Hill, Gareth Gin, and Allan Hahn. 2005. A wireless-sensor scoring and training system for combative sports. In Smart Structures, Devices, and Systems II, Vol. 5649. SPIE, 402–408.

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