Swan boat

Author:

Ahn Miru,Choe Sungwon Peter,Kwon Sungjun,Park Byunglim,Park Taiwoo,Cho Sooho,Park Jaesang,Rhee Yunseok,Song Junehwa

Publisher

ACM Press

Cited by 11 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Mapping Real World Locomotion Speed to the Virtual World in Large Field of View Virtual Environments;ACM Symposium on Spatial User Interaction;2024-10-07

2. Social Exergames in Health and Wellness: A Systematic Review of Trends, Effectiveness, Challenges, and Directions for Future Research;International Journal of Human–Computer Interaction;2024-07-08

3. Increasing motivation in social exercise games: personalising gamification elements to player type;Behaviour & Information Technology;2023-09-13

4. Tailor My Zwift;Proceedings of the ACM on Human-Computer Interaction;2022-09-19

5. Exploring the Pace of an Endless Runner Game in Stationary and Mobile Settings;Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts;2019-10-17

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