Evaluation of User Interfaces for Three-Dimensional Locomotion in Virtual Reality

Author:

Lim Donghae1ORCID,Shirai Shizuka2ORCID,Orlosky Jason3ORCID,Ratsamee Photchara4ORCID,Uranishi Yuki5ORCID,Takemura Haruo5ORCID

Affiliation:

1. Cybermedia Center, Osaka University, Japan

2. Osaka University, Japan

3. Augusta University, United States and Osaka University, Japan

4. Department of Robotics and Design, Osaka Institute of Technology, Japan

5. Cybermedia Center, Osaka Univercity, Japan

Publisher

ACM

Reference42 articles.

1. Assessment of AEC Students’ Performance Using BIM-into-VR

2. The New Era of Virtual Reality Locomotion: A Systematic Literature Review of Techniques and a Proposed Typology

3. Costas Boletsis and Jarl Erik Cedergren . 2019. VR locomotion in the new era of virtual reality: an empirical comparison of prevalent techniques. Advances in Human-Computer Interaction 2019 ( 2019 ). Costas Boletsis and Jarl Erik Cedergren. 2019. VR locomotion in the new era of virtual reality: an empirical comparison of prevalent techniques. Advances in Human-Computer Interaction 2019 (2019).

4. Frederick Bonato , Andrea Bubka , and Stephen Palmisano . 2009. Combined pitch and roll and cybersickness in a virtual environment. Aviation, space, and environmental medicine 80, 11 ( 2009 ), 941–945. Frederick Bonato, Andrea Bubka, and Stephen Palmisano. 2009. Combined pitch and roll and cybersickness in a virtual environment. Aviation, space, and environmental medicine 80, 11 (2009), 941–945.

5. David Bond and Madelein Nyblom. 2019. Evaluation of four different virtual locomotion techniques in an interactive environment. David Bond and Madelein Nyblom. 2019. Evaluation of four different virtual locomotion techniques in an interactive environment.

Cited by 2 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. The Effect of Virtual Reality Level of Immersion on Spatial Learning Performance and Strategy Usage;29th ACM Symposium on Virtual Reality Software and Technology;2023-10-09

2. Versatile Mixed-method Locomotion under Free-hand and Controller-based Virtual Reality Interfaces;29th ACM Symposium on Virtual Reality Software and Technology;2023-10-09

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