ARCritique: Supporting Remote Design Critique of Physical Artifacts through Collaborative Augmented Reality

Author:

Li Yuan1ORCID,Lee Sang Won2ORCID,Bowman Doug A.1,Hicks David3ORCID,Lages Wallace santos4ORCID,Sharma Akshay5ORCID

Affiliation:

1. Center for Human Computer Interaction, Virginia Tech, United States

2. Virginia Tech, United States

3. School of Education, Virginia Tech, United States

4. School of Visual Arts, Virginia Tech, United States

5. Iowa State University, United States

Publisher

ACM

Reference46 articles.

1. See-through techniques for referential awareness in collaborative virtual reality

2. Ronald  T. Azuma . 1997. A Survey of Augmented Reality. Presence: Teleoperators and Virtual Environments 6, 4 (08 1997 ), 355–385. Ronald T. Azuma. 1997. A Survey of Augmented Reality. Presence: Teleoperators and Virtual Environments 6, 4 (08 1997), 355–385.

3. João Paulo Barroso Rego , Luís Fonseca , Bernardo Marques , Paulo Dias , and Beatriz Sousa-Santos . 2020 . Remote Collaboration using Mixed Reality: Exploring a shared model approach through different interaction methods . In Proceedings of 18th European Conference on Computer-Supported Cooperative Work. European Society for Socially Embedded Technologies (EUSSET). João Paulo Barroso Rego, Luís Fonseca, Bernardo Marques, Paulo Dias, and Beatriz Sousa-Santos. 2020. Remote Collaboration using Mixed Reality: Exploring a shared model approach through different interaction methods. In Proceedings of 18th European Conference on Computer-Supported Cooperative Work. European Society for Socially Embedded Technologies (EUSSET).

4. How Novices Sketch and Prototype Hand-Fabricated Objects

5. Doug  A. Bowman and Larry F. Hodges. 1997. An Evaluation of Techniques for Grabbing and Manipulating Remote Objects in Immersive Virtual Environments . In Proceedings of the 1997 Symposium on Interactive 3D Graphics ( Providence, Rhode Island, USA) (I3D ’97). Association for Computing Machinery, New York, NY, USA, 35–ff. Doug A. Bowman and Larry F. Hodges. 1997. An Evaluation of Techniques for Grabbing and Manipulating Remote Objects in Immersive Virtual Environments. In Proceedings of the 1997 Symposium on Interactive 3D Graphics (Providence, Rhode Island, USA) (I3D ’97). Association for Computing Machinery, New York, NY, USA, 35–ff.

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