Interaction Based Redirected Walking

Author:

Schmelter Thereza1,Hernadi Levente1,Störmer Marc Aurel1,Steinicke Frank2,Hildebrand Kristian1

Affiliation:

1. Beuth University of Applied Sciences, Berlin, Germany

2. University of Hamburg, Berlin, Germany

Abstract

With a significant improvement in virtual reality (VR) devices, the number of interaction-based applications for consumers and industrial products is naturally increasing. As a result, many people can use VR in their homes or offices where they are limited by the physical tracking space. One way to overcome this limitation of natural walking is to use perception-inspired locomotion techniques such as redirected walking (RDW). RDW utilizes imperfections of human perception to introduce small changes like rotations or translations to steer the user away from the tracking boundaries. In this work we evaluate the detection threshold for discrete manipulation rotations to reorient the users in the scene during interactions. We show the thresholds of five most common interactions (Looking, Picking Up, Throwing, Shooting and Sword Fighting) that can be used as a distraction for RDW, which was confirmed in a user study. Based on the findings we propose a novel steer-to-action technique that helps game developers to improve VR games experiences.

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design,Computer Science Applications

Cited by 12 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. VeeR: Exploring the Feasibility of Deliberately Designing VR Motion that Diverges from Mundane, Everyday Physical Motion to Create More Entertaining VR Experiences;Proceedings of the CHI Conference on Human Factors in Computing Systems;2024-05-11

2. RedirectedDoors+: Door-Opening Redirection with Dynamic Haptics in Room-Scale VR;IEEE Transactions on Visualization and Computer Graphics;2024-05

3. illumotion: An Optical-illusion-based VR Locomotion Technique for Long-Distance 3D Movement;2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR);2024-03-16

4. Exploring the Impacts of Interactive Tasks on Redirected Walking in Virtual Reality;2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW);2024-03-16

5. Revisited Threshold Detection in Redirection Techniques;2024 the 8th International Conference on Virtual and Augmented Reality Simulations (ICVARS);2024-03-14

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