Transferring Traditional Crafts from the Physical to the Virtual World: An Authoring and Visualization Method and Platform

Author:

Stefanidi Evropi1ORCID,Partarakis Nikolaos2ORCID,Zabulis Xenophon2ORCID,Adami Ilia2,Ntoa Stavroula2,Papagiannakis George3

Affiliation:

1. University of Bremen and Foundation for Research and Technology-Hellas, Heraklion, Crete, Greece

2. Foundation for Research and Technology-Hellas, Heraklion, Crete, Greece

3. Foundation for Research and Technology-Hellas and University of Crete, Heraklion, Crete, Greece

Abstract

Visualizing human motion is a topic that has gained increasing attention in the domain of cultural heritage, due to the need for capturing intangible dimensions, existing for example in theatrical performances, dances, and crafts. In this respect, virtual humans are typically employed to re-enact human motion, executing movements reproduced through predefined animations, or physics simulation engines. In the case of traditional crafts, a defining point is how to model the interaction of virtual humans with craft-related objects and how to transfer it from the physical to the digital world. Toward a more effective and generic modeling and visualization of the interaction of humans with tools and machines utilized in crafts, this article proposes a novel methodology for the modeling and visualization of crafts and presents a platform enabling the authoring and visualization of craft processes. We contribute a way of visualizing craft processes within virtual environments, aiming to increase the usability of craft representation. As an example, we present and analyze the case of the craft of weaving with the use of a loom.

Funder

EU Horizon 2020 Innovation Action

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design,Computer Science Applications,Information Systems,Conservation

Reference72 articles.

1. Tolga Abaci, Jan Ciger, and Daniel Thalmann. 2005. Planning with smart objects. In Proceedings of the International Conferences in Central Europe on Computer Graphics, Visualization, and Computer Vision.

2. Anni Albers and Nicholas Fox Weber. 2017. On Weaving: New Expanded Edition. Princeton University Press, Princeton, NJ.

3. William Albert and Thomas Tullis. 2013. Measuring the User Experience: Collecting, Analyzing, and Presenting Usability Metrics. Newnes.

4. Action synopsis

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