Gunrock

Author:

Wang Yangzihao1,Pan Yuechao1,Davidson Andrew1,Wu Yuduo1,Yang Carl1,Wang Leyuan1,Osama Muhammad1,Yuan Chenshan1,Liu Weitang1,Riffel Andy T.1,Owens John D.1

Affiliation:

1. University of California, Davis, CA

Abstract

For large-scale graph analytics on the GPU, the irregularity of data access and control flow, and the complexity of programming GPUs, have presented two significant challenges to developing a programmable high-performance graph library. “Gunrock,” our graph-processing system designed specifically for the GPU, uses a high-level, bulk-synchronous, data-centric abstraction focused on operations on a vertex or edge frontier. Gunrock achieves a balance between performance and expressiveness by coupling high-performance GPU computing primitives and optimization strategies with a high-level programming model that allows programmers to quickly develop new graph primitives with small code size and minimal GPU programming knowledge. We characterize the performance of various optimization strategies and evaluate Gunrock’s overall performance on different GPU architectures on a wide range of graph primitives that span from traversal-based algorithms and ranking algorithms, to triangle counting and bipartite-graph-based algorithms. The results show that on a single GPU, Gunrock has on average at least an order of magnitude speedup over Boost and PowerGraph, comparable performance to the fastest GPU hardwired primitives and CPU shared-memory graph libraries, such as Ligra and Galois, and better performance than any other GPU high-level graph library.

Funder

Defense Advanced Research Projects Agency, STTR awards

Defense Advanced Research Projects Agency, XDATA Program, US Army award

UC Lab Fees Research Program Award

National Science Foundation awards

Publisher

Association for Computing Machinery (ACM)

Subject

Computational Theory and Mathematics,Computer Science Applications,Hardware and Architecture,Modeling and Simulation,Software

Reference86 articles.

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