Using gamification to motivate children to complete empirical studies in lab environments
Author:
Affiliation:
1. UMBC, Information Systems, Baltimore MD
2. Bowie State University, Bowie MD
Funder
U.S. Department of Education
Division of Information and Intelligent Systems
Publisher
ACM
Link
https://dl.acm.org/doi/pdf/10.1145/2485760.2485816
Reference19 articles.
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3. Anthony L. Brown Q. Tate B. Nias J. Brewer R. and Irwin G. Designing Smarter Touch-Based Interfaces for Educational Contexts. Journal of Personal and Ubiquitous Computing: Special Issue on Educational Interfaces Software and Technology to appear. Anthony L. Brown Q. Tate B. Nias J. Brewer R. and Irwin G. Designing Smarter Touch-Based Interfaces for Educational Contexts. Journal of Personal and Ubiquitous Computing: Special Issue on Educational Interfaces Software and Technology to appear.
4. Antin J. Gamification: Designing for Motivation. interactions 19 4 (2012) 14--17. 10.1145/2212877.2212883 Antin J. Gamification: Designing for Motivation. interactions 19 4 (2012) 14--17. 10.1145/2212877.2212883
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