Author:
Lewis Chris,Whitehead Jim,Wardrip-Fruin Noah
Cited by
47 articles.
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1. Towards the Automatic Replication of Gameplays to Support Game Debugging;Proceedings of the 1st ACM International Workshop on Foundations of Applied Software Engineering for Games;2024-07-16
2. Game Development as Project-Based Learning: Synthesizing Postmortems of Student-Created Mobile Games;Proceedings of the 19th International Conference on the Foundations of Digital Games;2024-05-21
3. Improving Bug Reproduction through Game Engine State Analysis;Proceedings of the ACM/IEEE 8th International Workshop on Games and Software Engineering;2024-04-14
4. Super Mario in the Pernicious Kingdoms;Proceedings of the ACM/IEEE 8th International Workshop on Games and Software Engineering;2024-04-14
5. Video game performance analysis on selected operating systems;Journal of Computer Sciences Institute;2023-12-29