Craft- and Project-based Pedagogy for Digital Fabrication and Making
Author:
Affiliation:
1. School of Educational Sciences and Psychology, University of Eastern Finland
Funder
Horizon 2020 Framework Programme
Publisher
ACM
Link
https://dl.acm.org/doi/pdf/10.1145/3311927.3325167
Reference7 articles.
1. Computational thinking: videogames, educational robotics, and other powerful ideas to think with;Bottino Rosa;KEYCIT: Key Competencies in Informatics and ICT,2015
2. eCraft2Learn -- Digital Fabrication and Maker Movement in Education: Making Computer-supported Artefacts from Scratch open educational resources available at https://project.ecraft2learn.eu/introducing-ecraft2learn/ eCraft2Learn -- Digital Fabrication and Maker Movement in Education: Making Computer-supported Artefacts from Scratch open educational resources available at https://project.ecraft2learn.eu/introducing-ecraft2learn/
3. Calkin Suero Montero Christian Voigt and Kati Mäkitalo. 2018. From Digital Fabrication to Meaningful Creations -- Pedagogical Perspectives. Springer (to appear). Pre-print available at: Calkin Suero Montero Christian Voigt and Kati Mäkitalo. 2018. From Digital Fabrication to Meaningful Creations -- Pedagogical Perspectives. Springer (to appear). Pre-print available at:
4. Facilitating Computational Thinking through Digital Fabrication
5. Tapani Toivonen Ilkka Jormanainen Calkin Suero Montero and Andrea Alessandrini. 2018. Innovative Maker Movement Platform for K-12 Education as a Smart Learning Environment. In Challenges and Solutions in Smart Learning (pp. 61--66). Springer Singapore. Tapani Toivonen Ilkka Jormanainen Calkin Suero Montero and Andrea Alessandrini. 2018. Innovative Maker Movement Platform for K-12 Education as a Smart Learning Environment. In Challenges and Solutions in Smart Learning (pp. 61--66). Springer Singapore.
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1. Bamboo Agents: Exploring the Potentiality of Digital Craft by Decoding and Recoding Process;Proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction;2023-02-26
2. Tailoring Arduino for Interactive Digital Fabrication: Mechanism, Algorithms, Cases;2023 20th Learning and Technology Conference (L&T);2023-01-26
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