“It’s Just Part of Me:” Understanding Avatar Diversity and Self-presentation of People with Disabilities in Social Virtual Reality

Author:

Zhang Kexin1,Deldari Elmira2,Lu Zhicong3,Yao Yaxing4,Zhao Yuhang5

Affiliation:

1. University of Wisconsin-Madison, United States

2. University of Maryland, Baltimore County, United States

3. Department of Computer Science, City University of Hong Kong, China

4. Department of Information Systems, University of Maryland, Baltimore County, United States

5. Department of Computer Sciences, University of Wisconsin-Madison, United States

Publisher

ACM

Reference91 articles.

1. Dominic Abrams and Michael  A Hogg . 2004 . Metatheory: Lessons from social identity research. Personality and social psychology review 8, 2 (2004), 98–106. Dominic Abrams and Michael A Hogg. 2004. Metatheory: Lessons from social identity research. Personality and social psychology review 8, 2 (2004), 98–106.

2. Alvirmin. 2021. 7 Best Social Networking Apps in VR for Oculus Quest 2. https://allvirtualreality.com/review/best-social-networking-apps-vr-oculus-quest.html last accessed 5 July 2022 . Alvirmin. 2021. 7 Best Social Networking Apps in VR for Oculus Quest 2. https://allvirtualreality.com/review/best-social-networking-apps-vr-oculus-quest.html last accessed 5 July 2022.

3. Negotiating With Gender Stereotypes on Social Networking Sites

4. “It’s Complicated”: Negotiating Accessibility and (Mis)Representation in Image Descriptions of Race, Gender, and Disability

5. Katherine Bessière , A Fleming Seay , and Sara Kiesler . 2007. The ideal elf: Identity exploration in World of Warcraft. Cyberpsychology & behavior 10, 4 ( 2007 ), 530–535. Katherine Bessière, A Fleming Seay, and Sara Kiesler. 2007. The ideal elf: Identity exploration in World of Warcraft. Cyberpsychology & behavior 10, 4 (2007), 530–535.

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1. “To be or Not to be Me?”: Exploration of Self-Similar Effects of Avatars on Social Virtual Reality Experiences;IEEE Transactions on Visualization and Computer Graphics;2023-11

2. Beyond my Real Body: Characterization, Impacts, Applications and Perspectives of “Dissimilar” Avatars in Virtual Reality;IEEE Transactions on Visualization and Computer Graphics;2023-11

3. Your money or your data: Avatar embodiment options in the identity economy;Convergence: The International Journal of Research into New Media Technologies;2023-10-30

4. “Invisible Illness Is No Longer Invisible”: Making Social VR Avatars More Inclusive for Invisible Disability Representation;The 25th International ACM SIGACCESS Conference on Computers and Accessibility;2023-10-22

5. “The Guide Has Your Back”: Exploring How Sighted Guides Can Enhance Accessibility in Social Virtual Reality for Blind and Low Vision People;The 25th International ACM SIGACCESS Conference on Computers and Accessibility;2023-10-22

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