Affiliation:
1. Massachusetts Institute of Technology
2. Columbia University
3. Massachusetts Institute of Technology and Adobe Systems Incorporated and University of Washington
Abstract
Transferring existing mesh deformation from one character to another is a simple way to accelerate the laborious process of mesh animation. In many cases, it is useful to preserve the semantic characteristics of the motion instead of its literal deformation. For example, when applying the walking motion of a human to a flamingo, the knees should bend in the opposite direction. Semantic deformation transfer accomplishes this task with a shape space that enables interpolation and projection with standard linear algebra. Given several example mesh pairs, semantic deformation transfer infers a correspondence between the shape spaces of the two characters. This enables automatic transfer of new poses and animations.
Funder
Division of Computing and Communication Foundations
National Science Foundation
Division of Computer and Network Systems
Division of Information and Intelligent Systems
Publisher
Association for Computing Machinery (ACM)
Subject
Computer Graphics and Computer-Aided Design
Cited by
81 articles.
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