Methods for evaluating games
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ACM Press
Cited by 29 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献
1. Playing with persona: Highlighting older adults’ lived experience with the digital media;Convergence: The International Journal of Research into New Media Technologies;2024-05-08
2. Towards Understanding Player Experience in Virtual Reality Games through Physiological Computing;2024 IEEE International Conference on Pervasive Computing and Communications Workshops and other Affiliated Events (PerCom Workshops);2024-03-11
3. Improved Belgian AI Algorithm for Dynamic Management in Action Role-Playing Games;Applied Sciences;2022-11-21
4. An old game, new experience: exploring the effect of players’ personal gameplay history on game experience;Universal Access in the Information Society;2022-03-02
5. BARGAIN: behavioral affective rule-based games adaptation interface–towards emotionally intelligent games: application on a virtual reality environment for socio-moral development;User Modeling and User-Adapted Interaction;2021-01-16
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