A Multidisciplinary Approach To Designing Immersive Gameplay Elements for Learning Standard-Based Educational Content

Author:

Luo Vinson1,Klinkert Lawrence J1,Foster Paul2,Tseng Ching-Yu2,Adams Elizabeth2,Ketterlin-Geller Leanne2,Larson Eric C.3,Clark Corey4

Affiliation:

1. Guildhall, Southern Methodist University, United States

2. Simmons School of Education, Southern Methodist University, United States

3. Computer Science, Southern Methodist University, United States

4. Guildhall, Southern Methodist University, United States and Department of Computer Science, Southern Methodist University, United States

Publisher

ACM

Reference21 articles.

1. 2021. Teaching Computer Science and Computational Thinking with Community Gaming. (2021). https://humingamelab.com/Research/Projects/research/projects/Teaching-Computer-Science-and-Computational-Thinking-with-Community-Gaming.html [Online; accessed 2021-02-11]. 2021. Teaching Computer Science and Computational Thinking with Community Gaming. (2021). https://humingamelab.com/Research/Projects/research/projects/Teaching-Computer-Science-and-Computational-Thinking-with-Community-Gaming.html [Online; accessed 2021-02-11].

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