Integrating physiotherapy with everyday life

Author:

Bagalkot Naveen L.1,Sokoler Tomas1,Shaikh Riyaj2

Affiliation:

1. IT University of Copenhagen, Rued Langaards Vej, DK

2. Indian Institute of Technology, Bombay, Powai, Mumbai

Publisher

ACM

Reference16 articles.

1. Towards customizable games for stroke rehabilitation

2. The reality of homes fit for heroes: design challenges for rehabilitation technology at home

3. ReHandle

4. Buxton B. (2007) Sketching User Experiences: Getting the Design Right and the Right Design. Morgan Kaufmann Publishers Inc. Buxton B. (2007) Sketching User Experiences: Getting the Design Right and the Right Design . Morgan Kaufmann Publishers Inc.

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1. The Bodies of TEI – Investigating Norms and Assumptions in the Design of Embodied Interaction;Proceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction;2021-02-14

2. Designing for Lived Informatics in Out-of-Clinic Physical Rehabilitation;Human–Computer Interaction;2017-05-02

3. Supporting Everyday Function in Chronic Pain Using Wearable Technology;Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems;2017-05-02

4. Tangible Interaction for Stroke Survivors;Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction;2017-03-20

5. Watching Your Back While Riding Your Bike;Human-Computer Interaction - INTERACT 2017;2017

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