Beyond blur

Author:

Walton David R.1,Anjos Rafael Kuffner Dos1,Friston Sebastian1,Swapp David1,Akşit Kaan1,Steed Anthony1,Ritschel Tobias1

Affiliation:

1. University College London, UK

Abstract

To peripheral vision, a pair of physically different images can look the same. Such pairs are metamers relative to each other, just as physically-different spectra of light are perceived as the same color. We propose a real-time method to compute such ventral metamers for foveated rendering where, in particular for near-eye displays, the largest part of the framebuffer maps to the periphery. This improves in quality over state-of-the-art foveation methods which blur the periphery. Work in Vision Science has established how peripheral stimuli are ventral metamers if their statistics are similar. Existing methods, however, require a costly optimization process to find such metamers. To this end, we propose a novel type of statistics particularly well-suited for practical real-time rendering: smooth moments of steerable filter responses. These can be extracted from images in time constant in the number of pixels and in parallel over all pixels using a GPU. Further, we show that they can be compressed effectively and transmitted at low bandwidth. Finally, computing realizations of those statistics can again be performed in constant time and in parallel. This enables a new level of quality for foveated applications such as such as remote rendering, level-of-detail and Monte-Carlo denoising. In a user study, we finally show how human task performance increases and foveation artifacts are less suspicious, when using our method compared to common blurring.

Funder

UK Research and Innovation

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design

Reference74 articles.

1. Manufacturing Application-Driven Foveated Near-Eye Displays

2. Latency requirements for foveated rendering in virtual reality;Albert Rachel;ACM Trans App Perc,2017

3. A chart demonstrating variations in acuity with retinal position

4. Beiträge zur Kenntniss des indirecten Sehens.(I). Untersuchungen über den Raumsinn der Retina;Aubert H;Archiv für Ophthalmologie,1857

5. Kernel-predicting convolutional networks for denoising Monte Carlo renderings

Cited by 35 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Towards Motion Metamers for Foveated Rendering;ACM Transactions on Graphics;2024-07-19

2. Energy-Efficient Anti-Jamming Metaverse Resource Allocation Based on Reinforcement Learning;2024 IEEE Wireless Communications and Networking Conference (WCNC);2024-04-21

3. Exploiting Human Color Discrimination for Memory- and Energy-Efficient Image Encoding in Virtual Reality;Proceedings of the 29th ACM International Conference on Architectural Support for Programming Languages and Operating Systems, Volume 1;2024-04-17

4. Retinotopic Foveated Rendering;2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR);2024-03-16

5. Deep learning-based approach for efficient generation and transmission of high-definition computer-generated holography;Advances in Display Technologies XIV;2024-03-13

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3