Affiliation:
1. University of California
2. Facebook Reality Labs
Abstract
We present a method for building high-fidelity animatable 3D face models that can be posed and rendered with novel lighting environments in real-time. Our main insight is that relightable models trained to produce an image lit from a single light direction can generalize to natural illumination conditions but are computationally expensive to render. On the other hand, efficient, high-fidelity face models trained with point-light data do not generalize to novel lighting conditions. We leverage the strengths of each of these two approaches. We first train an expensive but
generalizable model
on point-light illuminations, and use it to generate a training set of high-quality synthetic face images under natural illumination conditions. We then train an
efficient model
on this augmented dataset, reducing the generalization ability requirements. As the efficacy of this approach hinges on the quality of the synthetic data we can generate, we present a study of lighting pattern combinations for dynamic captures and evaluate their suitability for learning generalizable relightable models. Towards achieving the best possible quality, we present a novel approach for generating dynamic relightable faces that exceeds state-of-the-art performance. Our method is capable of capturing subtle lighting effects and can even generate compelling near-field relighting despite being trained exclusively with far-field lighting data. Finally, we motivate the utility of our model by animating it with images captured from VR-headset mounted cameras, demonstrating the first system for face-driven interactions in VR that uses a photorealistic relightable face model.
Funder
Qualcomm Innovation Fellowship
Ronald L. Graham chair
Facebook Distinguished Faculty Award
Publisher
Association for Computing Machinery (ACM)
Subject
Computer Graphics and Computer-Aided Design
Cited by
38 articles.
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1. Universal Facial Encoding of Codec Avatars from VR Headsets;ACM Transactions on Graphics;2024-07-19
2. Lite2Relight: 3D-aware Single Image Portrait Relighting;Special Interest Group on Computer Graphics and Interactive Techniques Conference Conference Papers '24;2024-07-13
3. VRMM: A Volumetric Relightable Morphable Head Model;Special Interest Group on Computer Graphics and Interactive Techniques Conference Conference Papers '24;2024-07-13
4. Recent Trends in 3D Reconstruction of General Non‐Rigid Scenes;Computer Graphics Forum;2024-04-30
5. LumiGAN: Unconditional Generation of Relightable 3D Human Faces;2024 International Conference on 3D Vision (3DV);2024-03-18