Learning time-critical responses for interactive character control

Author:

Lee Kyungho1,Min Sehee2,Lee Sunmin2,Lee Jehee2

Affiliation:

1. NCSOFT, South Korea

2. Seoul National University, South Korea

Abstract

Creating agile and responsive characters from a collection of unorganized human motion has been an important problem of constructing interactive virtual environments. Recently, learning-based approaches have successfully been exploited to learn deep network policies for the control of interactive characters. The agility and responsiveness of deep network policies are influenced by many factors, such as the composition of training datasets, the architecture of network models, and learning algorithms that involve many threshold values, weights, and hyper-parameters. In this paper, we present a novel teacher-student framework to learn time-critically responsive policies, which guarantee the time-to-completion between user inputs and their associated responses regardless of the size and composition of the motion databases. We demonstrate the effectiveness of our approach with interactive characters that can respond to the user's control quickly while performing agile, highly dynamic movements.

Funder

IITP SW starlab

NCsoft

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design

Reference61 articles.

1. DReCon

2. Learning To Dress: Synthesizing Human Dressing Motion via Deep Reinforcement Learning;Clegg Alexaander;ACM Transactions on Graphics,2018

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